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luflow.net public git repositories - flow-web.git/blob - static/highlight/languages/glsl.js
1 /*! `glsl` grammar compiled for Highlight.js 11.11.1 */
3 var hljsGrammar
= (function () {
8 Description: OpenGL Shading Language
9 Author: Sergey Tikhomirov <sergey@tikhomirov.io>
10 Website: https://en.wikipedia.org/wiki/OpenGL_Shading_Language
20 'break continue discard do else for if return while switch case default '
22 + 'attribute binding buffer ccw centroid centroid varying coherent column_major const cw '
23 + 'depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing '
24 + 'flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant '
25 + 'invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y '
26 + 'local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left '
27 + 'out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f '
28 + 'r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict '
29 + 'rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 '
30 + 'rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 '
31 + 'rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip '
32 + 'triangles triangles_adjacency uniform varying vertices volatile writeonly',
34 'atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 '
35 + 'dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray '
36 + 'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer '
37 + 'iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray '
38 + 'image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray '
39 + 'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D '
40 + 'isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 '
41 + 'mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray '
42 + 'sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow '
43 + 'sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D '
44 + 'samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow '
45 + 'image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect '
46 + 'uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray '
47 + 'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D '
48 + 'samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void',
51 'gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes '
52 + 'gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms '
53 + 'gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers '
54 + 'gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits '
55 + 'gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize '
56 + 'gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters '
57 + 'gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors '
58 + 'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers '
59 + 'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents '
60 + 'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits '
61 + 'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents '
62 + 'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset '
63 + 'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms '
64 + 'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits '
65 + 'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents '
66 + 'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters '
67 + 'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents '
68 + 'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents '
69 + 'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits '
70 + 'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors '
71 + 'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms '
72 + 'gl_MaxVertexOutputComponents gl_MaxVertexOutputVectors gl_MaxVertexTextureImageUnits '
73 + 'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset '
75 + 'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial '
76 + 'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color '
77 + 'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord '
78 + 'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor '
79 + 'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial '
80 + 'gl_FrontSecondaryColor gl_GlobalInvocationID gl_InstanceID gl_InvocationID gl_Layer gl_LightModel '
81 + 'gl_LightSource gl_LocalInvocationID gl_LocalInvocationIndex gl_ModelViewMatrix '
82 + 'gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose '
83 + 'gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose '
84 + 'gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 '
85 + 'gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 '
86 + 'gl_Normal gl_NormalMatrix gl_NormalScale gl_NumSamples gl_NumWorkGroups gl_ObjectPlaneQ '
87 + 'gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_Point gl_PointCoord '
88 + 'gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse '
89 + 'gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask '
90 + 'gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter '
91 + 'gl_TexCoord gl_TextureEnvColor gl_TextureMatrix gl_TextureMatrixInverse gl_TextureMatrixInverseTranspose '
92 + 'gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_in gl_out '
94 + 'EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin '
95 + 'asinh atan atanh atomicAdd atomicAnd atomicCompSwap atomicCounter atomicCounterDecrement '
96 + 'atomicCounterIncrement atomicExchange atomicMax atomicMin atomicOr atomicXor barrier '
97 + 'bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross '
98 + 'dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB '
99 + 'floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan '
100 + 'greaterThanEqual groupMemoryBarrier imageAtomicAdd imageAtomicAnd imageAtomicCompSwap '
101 + 'imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad '
102 + 'imageSize imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset '
103 + 'interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log '
104 + 'log2 matrixCompMult max memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer '
105 + 'memoryBarrierImage memoryBarrierShared min mix mod modf noise1 noise2 noise3 noise4 '
106 + 'normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 '
107 + 'packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod '
108 + 'shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh '
109 + 'smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod '
110 + 'texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod '
111 + 'texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod '
112 + 'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset '
113 + 'textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset '
114 + 'textureProjLod textureProjLodOffset textureProjOffset textureQueryLevels textureQueryLod '
115 + 'textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 '
116 + 'unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow',
117 literal: 'true false'
121 hljs
.C_LINE_COMMENT_MODE
,
122 hljs
.C_BLOCK_COMMENT_MODE
,
137 hljs
.registerLanguage('glsl', hljsGrammar
);