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Signed-off-by: Andreas Widen <aw@luflow.net>
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README.md
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README.md
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# flow-texpack
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`flow-texpack` is a program that will allow you to generate texture atlas from
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input images (BMP, HDR, JPG, PNG, TGA, TIFF, WEBP). The application generates
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both texture atlas and descriptions file that can be read by a game.
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## Installation
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Install `Rust` from your package manager or by downloading from here:
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[https://rust-lang.org/](https://rust-lang.org/).
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## Build
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Build using release mode and install locally (on GNU/Linux this is `~/.cargo/bin`):
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```sh
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cargo install --locked --path .
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```
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## Usage
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Show available options:
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```sh
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flow-texpack -h
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```
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or
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```sh
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flow-texpack --help
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```
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## Examples
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Generate from input `data/characters` and `data/tiles`, write output to
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`out/atlas` and enable the options: `premultiply` pixels by their alpha
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channel, `trim` excess transparency off the textures, `remove duplicate
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textures` from the atlas, enable `rotation` of textures 90 degrees clockwise,
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`pad` each texture by 2 pixels and finally enable `verbose` output mode.
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```sh
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flow-texpack -i data/characters data/tiles -o out/atlas -m -t -u -r -p 2 -v
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```
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Enable `load filter` so that only `TGA` images are included in the texture atlas:
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```sh
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flow-texpack -i data/tiles -o out/atlas --load-filter tga -v
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```
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Enable rect heuristic `AreaFit`:
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```sh
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flow-texpack -i data/tiles -o out/atlas --rect-heuristic area-fit -v
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```
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Enable output `atlas size` of **2048x2048**:
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```sh
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flow-texpack -i data/tiles -o out/atlas --atlas-size pot2048 -v
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```
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Read input files/directories from `input.txt` but exclude all in `exclude.txt`:
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```sh
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flow-texpack --input-file input.txt --exlude-file exclude.txt -o out/atlas -v
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```
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`Adjust atlas size` automatically so that texture will fit:
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```sh
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flow-texpack -i data/characters -o out/atlas --adjust-size -v
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```
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`Adjust texture size` so that it will fit given atlas size:
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```sh
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flow-texpack -i data/characters -o out/atlas --adjust-fit -v
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```
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## LICENSE
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See the file 'LICENSE' for license information.
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